Dmitrii Molchanov
Lead Game Designer, Producer
Summary
Lead game designer with 15 years at Playrix (mostly Gardenscapes). End-to-end features on a 6M DAU F2P game; monetization, economy balance, and 600+ A/B tests. Remote since 2020; heavy AI-assisted workflow since 2025.
Work Experience
Lead Game Designer
Playrix · Remote
2011–August 2026 (15 years)
- Full cycle of game features production on a live title with 6M DAU
- Game monetization: features, balance, pricing, segmentation, testing and analytics
- Designing and balancing in-game economy
- Working closely with data (Amplitude, Databricks, etc.)
- Running the full A/B testing cycle (600+ tests in the last 5 years), A/B methodology
- R&D, cross-project
- Using AI in day-to-day work
- Main project: Gardenscapes
Lawyer, Legal Department
Parlament of the Vologda Region · Vologda, Russia
2009–2011 (2 years)
- Drafted and reviewed regulatory acts and regional laws
Lawyer
Vologdafarm-T LLC · Vologda, Russia
2008–2009 (1 year)
- Provided legal support
Skills
- Languages
- Russian - native
- English — fluent
- Spanish — B1
- Mobile Development
- Leading a team, mentoring
- Thorough documentation skills
- Careful planning and running of complex processes (e.g. releasing a major change)
- IT-related
- Classic tools such as Syncsketch, Figma, Asana, Slack and others; basic Photoshop
- Programming, including with AI
- System administration
Education
Specialist degree in Law · Moscow State Law Academy, 2008.