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Dmitrii Molchanov

Lead Game Designer, Producer

Remote
d@dima.gd
linkedin.com/in/dimagd
dim2k.t.me

Summary

Lead game designer with 15 years at Playrix (mostly Gardenscapes). End-to-end features on a 6M DAU F2P game; monetization, economy balance, and 600+ A/B tests. Remote since 2020; heavy AI-assisted workflow since 2025.

Work Experience

Lead Game Designer
Playrix · Remote
2011–August 2026 (15 years)

  • Full cycle of game features production on a live title with 6M DAU
  • Game monetization: features, balance, pricing, segmentation, testing and analytics
  • Designing and balancing in-game economy
  • Working closely with data (Amplitude, Databricks, etc.)
  • Running the full A/B testing cycle (600+ tests in the last 5 years), A/B methodology
  • R&D, cross-project
  • Using AI in day-to-day work
  • Main project: Gardenscapes

Lawyer, Legal Department
Parlament of the Vologda Region · Vologda, Russia
2009–2011 (2 years)

  • Drafted and reviewed regulatory acts and regional laws

Lawyer
Vologdafarm-T LLC · Vologda, Russia
2008–2009 (1 year)

  • Provided legal support

Skills

  • Languages
    • Russian - native
    • English — fluent
    • Spanish — B1
  • Mobile Development
    • Leading a team, mentoring
    • Thorough documentation skills
    • Careful planning and running of complex processes (e.g. releasing a major change)
  • IT-related
    • Classic tools such as Syncsketch, Figma, Asana, Slack and others; basic Photoshop
    • Programming, including with AI
    • System administration

Education

Specialist degree in Law · Moscow State Law Academy, 2008.